AI Insights · Timothy · July 2022
Top 5 iOS Simulator Games Performance in Spain Q2 2022
Discover the performance trends of the top 5 iOS simulator games in Spain during Q2 2022, including weekly downloads, revenue, and active users.
In the second quarter of 2022, the top 5 simulator games on the iOS platform in Spain showcased varied performance trends. Below, we delve into the weekly downloads, revenue, and active users for each game, using data from Sensor Tower.
Deliver It 3D from Voodoo saw an initial surge in weekly downloads, peaking at around 23K in late April before gradually declining, ending the quarter with approximately 4.4K downloads. Revenue for the game experienced a steady increase, peaking at $28 in early May. Weekly active users mirrored the download trend, reaching a high of around 35.6K in early May and closing the quarter at just above 20K.
Airport Security: Fly Safe by Kwalee Ltd had a fluctuating download trend, with a notable peak of around 6.7K in mid-April, and a slight dip towards the end of the quarter, averaging around 2.5K downloads. Revenue showed modest gains, peaking at $34 in late April. Active users followed a similar pattern, peaking at 10.8K in mid-April and ending Q2 at approximately 5.1K.
Master Doctor 3D: Hospital Hero from ALICTUS YAZILIM A.S. experienced a steady increase in weekly downloads, reaching a high of around 6.1K in mid-May before tapering off to around 1.9K by the end of June. Weekly active users showed a consistent rise, peaking at approximately 13.1K in late May and maintaining around 11.7K towards the end of the quarter.
Cashier 3D by Rollic Games saw a significant spike in downloads towards the end of June, reaching around 6.3K, up from a low of 731 in mid-May. Revenue trends were relatively stable with a peak of $30 in late June. Active users also saw a notable increase, peaking at around 10.7K in the final week of June.
Solar Smash from PARADYME LIMITED had a peak in downloads in mid-April with around 3.1K, but this gradually declined to around 519 by the end of June. Revenue remained modest throughout the quarter, peaking at $13 in late May. Active users saw a peak of approximately 15K in late April, gradually decreasing to around 8.5K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.